ANTEPRIMA: FAR CRY 2
Genre: Shooter
developer: Ubisoft
distributor: Leader
publisher: Ubisoft
number players: n / a
release date: 28-11 - 2008
video system: PAL
Support: DVD
recommended age: 18 years and over
developer: Ubisoft
distributor: Leader
publisher: Ubisoft
number players: n / a
release date: 28-11 - 2008
video system: PAL
Support: DVD
recommended age: 18 years and over
The closed-door presentation of Far Cry 2, which took place during the Game Convention 2007, is was one of the most pleasant surprises of this trip to Leipzig, not that the guys at Ubisoft Montreal have never been disappointing but, of course, we did not expect to bring in the technology of the old Far Cry so incredibly close to the heights reached by its own creators. Unfortunately, the demo at the fair has resulted in a more technical demonstration of gameplay, but it has opened a gash on the game that portends good things for the future and pushes Far Cry 2, with arrogance, tops the list of shooters PC and expect more curiosity. But then we come to the point: what we have seen so beautiful?
The new African environment brings a lot of different scenarios: from the jungle, savannah, desert, mountain regions. Of these, we got a taste of the first two, with a mission played before our eyes, it seems, will also be in the full game. The main character is to waylay a camp, steal a jeep, a spot in the largest camp - imagine a small shantytown of wood and tin - to escape from this board a "buggy" and then finally flying away with ' glider, as defined by the developers of a more easily recognizable symbols of this series. If
in terms of gameplay there are revealing new epoch, what most jaw-dropping is the "vitality" of the environment: the proprietary technology with which it was made, the vegetation is only a part of everything, but in conjunction with variable weather conditions and the absence of scripting, helps to create a bush in front of our eyes realistic. Suffice it to say that the grass is properly crushed by vehicles and that the wind acts in a credible way on everything around us: we break a stick in the middle of a storm and we will see him hovering in the air from leaves and debris, we set fire to a bush expand and see the fire fed by the wind and pushed in the direction that blows
then begins the great run that will exit, scheduled for September on PC, while it seems that for the two console versions will have to wait a bit ' over time, with the guarantee, however, that the contents will be the same tests on Windows.
The new African environment brings a lot of different scenarios: from the jungle, savannah, desert, mountain regions. Of these, we got a taste of the first two, with a mission played before our eyes, it seems, will also be in the full game. The main character is to waylay a camp, steal a jeep, a spot in the largest camp - imagine a small shantytown of wood and tin - to escape from this board a "buggy" and then finally flying away with ' glider, as defined by the developers of a more easily recognizable symbols of this series. If
in terms of gameplay there are revealing new epoch, what most jaw-dropping is the "vitality" of the environment: the proprietary technology with which it was made, the vegetation is only a part of everything, but in conjunction with variable weather conditions and the absence of scripting, helps to create a bush in front of our eyes realistic. Suffice it to say that the grass is properly crushed by vehicles and that the wind acts in a credible way on everything around us: we break a stick in the middle of a storm and we will see him hovering in the air from leaves and debris, we set fire to a bush expand and see the fire fed by the wind and pushed in the direction that blows
then begins the great run that will exit, scheduled for September on PC, while it seems that for the two console versions will have to wait a bit ' over time, with the guarantee, however, that the contents will be the same tests on Windows.
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